gregdoolittle.com

flash kaleidoscopes

October 28th, 2007

(my latest flash projects)

i figured out a cool way to use spirals to create these great kaleidoscope images. enjoy!

flash fps stats

October 16th, 2007

trying to figure out the optimal frames-per-second (fps), these files are all the same exact filesize. the 6fps animation goes runs on 12 frames, he 12fps runs on 24 frames, etc… the ball should be traveling at the same speed in all the animations.
12 fps is flash’s default.
24 fps is supposedly what we see on tv, which is what our teacher is us telling is to use.
30 fps is cinema, and to me looks noticeably better than 24, and i will use 30fps from now on.
above 30, it’s hard to see much difference.
teachers are retarded sometimes.

see the flash movies

corporate flash

October 16th, 2007

the disclaimer:
1. it’s my first one… and there’s no button to reset it, so if you missed it you’ll have to reload the page.
2. it’s just the animation, it doesn’t do anything after it loads. bear with me, it’s only the third week.
3. i controlled the animation, but not the page layout. i just re-created it from a mockup (see below). you can direct your complaints about its ugliness, bulky navigation, and ridiculously large (and pointless) “home” button to my teacher.

see the flash movie

software2008.com

October 4th, 2007

i just launched software2008.com at work today. i designed this project completely by myself, and i’ve got to say, i had a lot of fun doing it. it took me about 3 days to design the site, turn it into code, do browser/QA testing, and address all the feedback i received.

my boss is now asking me to work with him on building social network software for a conference focused on internet security. i told him about some of the open source social network aps that you can download/customize/install on your own server, but it looks like he wants to do something a bit more home-cooked. if this works out it could be a really amazing project, but due to the sheer scale, i’m a little nervous about it. i’ll let you know how it works out.

Opera Mobile + iPhone emulators

October 2nd, 2007

I just found a really cool Opera Mobile Simulator… It should be quite handy for mobile web development, since I don’t have a handheld device to test on. There are over 40 different mobile web browsers, luckily Opera uses the most common rendering engine. The iPhone is more of a miniature version of the Safari Browser which uses the KHTML gecko rendering engine. For those of us who think the cost of an iPhone is ridiculous, but realize the potential buying power of iPhone users, there is also an iPhone emulator for developing on this platform.

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